Posted on May 17, 2012 by Admin
When 343 Industries unveiled the Limited Edition of Halo 4 yesterday, there was one particular line that struck me the most: “unique in-game weapon skin for the Assault Rifle”. This line was meant to describe another bonus gamers would get for purchasing the Halo 4 Limited Edition, but it did much more. It confirmed the presence of gun customization in Halo 4.
So far all we know is that players will have the ability to choose particular “skins” for their weapons. Maybe it will be similar to choosing camouflage for your weapons in Call of Duty? I personally think it will be similar in that players will be able to choose how their gun looks, but I don’t think that they’ll be able to make their whole gun gold. 343 Industries will make their “skins” a bit more sophisticated than that, and make sure that no matter how players change their guns, they’ll still look like something out of Halo. We should be getting some more information on this topic during E3 this year, so be on the look out.
Now really quickly, I wanted to refute a thought that will almost certainly be made in response to this news: Why the hell is Halo copying Call of Duty’s idea?
First of all, we don’t even know for sure if these weapon skins will be like Call of Duty’s camouflage. That’s just what it sounds like to me, personally. But if they are, here’s my spiel:
Should Master Chief drop his gun just because Call of Duty lets users use guns? Should Master Chief, a friggin’ Super Soldier, lose his ability to sprint just because Call of Duty lets users sprint? And most importantly, should every aspect of a Call of Duty game be shunned from use by other game developers just because Activison decided to use an idea first? The answer to all of these questions is no, by the way. Even though Halo and Call of Duty are very different, they have the same background: Shooting. And there is no way for both of these games to be polar opposites and still be known as “shooters”. They both have to have some similar ideas just to spark interest in its audience.
343 Industries is not adding the customization of guns through “skins” because Call of Duty has that option. They are adding the customization because they feel that it will make us gamers excited for Halo 4. Weapon customization certainly has my vote, and I can’t wait to start changing up my Battle Rifle to add a little more “me” to it.
Filed under: Halo 4, Weapons | Tagged: 343 Industries, assault rifle, Call of Duty, halo, Halo 4, Weapon Customization, weapon skins | 2 Comments »
Posted on May 16, 2012 by Admin
In a recent interview, Frank O’Connor explained that 343 Industries has the current Halo trilogy vaguely mapped out for the next 10 years.
“We have things mapped out pretty far, probably about ten years, but they’re pretty vague, they’re big plot points. We think that X will happen, we think Y will happen, we think they should go visit Z,” he said. “There’s a danger that you’ll get granular in your planning because if this was a novel, you could just write an end. But it’s not a novel.”
10 years is a very long time. In fact, if you go back 10 years from today, you’ll notice that Halo: Combat Evolved would have just released less than a year ago for the Xbox. It’s simply amazing to see how far Halo has evolved in 10 years. And if Franky is truly penciling in another 10 years of Master Chief, I can’t wait for the year 2022.
Another thing that excites me is the fact that 343 Industries will actually spend 10 years on the Reclaimer Trilogy. A lot people would probably want a Halo title pumped out every year just because they love the game so much, but isn’t that what happened to Call of Duty? The last thing we want is for the Halo franchise to be milked to death.
The Golden Rule has always been quality over quantity for these types of projects, and I think 343 Industries has realized that. The longer 343 Industries works on a game, the better it will be. And we as Halo fans deserve the best, don’t you agree?
The next decade will be full of excitement in the Halo department. So hold on tight and get ready for the journey 343 Industries has planned for us; because I know that it’s going to be a good one.
Filed under: Updates | Tagged: 343 Industries, Frank O' Conner, gaming, halo, halo combat evolved, Master Chief, Reclaimer Trilogy | 1 Comment »
Posted on February 16, 2012 by Admin
It seems like Master Chief’s armor has been finalized by 343 Industries. What you see is what you get, and I think the majority of Halo fans will like what they see.
This final look has been brought to our attention by a toy company, who has finalized their representation of Master Chief – already! Obviously you won’t be able to get your hands on these toys, as the game won’t be out for another 10-ish months. But what you should get out of this is that 343 Industries sure knows how to make a protagonist look good.
Maybe they can overhaul the antagonist too?
Filed under: Halo 4, Updates | Tagged: 343 Industries, antagonist, Armor, game, halo, Halo 4, Master Chief, protagonist, toy company, toys | 1 Comment »