343 Industries: Halo Reclaimer Trilogy will Last 10 Years

In a recent interview, Frank O’Connor explained that 343 Industries has the current Halo trilogy vaguely mapped out for the next 10 years.

“We have things mapped out pretty far, probably about ten years, but they’re pretty vague, they’re big plot points. We think that X will happen, we think Y will happen, we think they should go visit Z,” he said. “There’s a danger that you’ll get granular in your planning because if this was a novel, you could just write an end. But it’s not a novel.”

10 years is a very long time. In fact, if you go back 10 years from today, you’ll notice that Halo: Combat Evolved would have just released less than a year ago for the Xbox. It’s simply amazing to see how far Halo has evolved in 10 years. And if Franky is truly penciling in another 10 years of Master Chief, I can’t wait for the year 2022.

Another thing that excites me is the fact that 343 Industries will actually spend 10 years on the Reclaimer Trilogy. A lot people would probably want a Halo title pumped out every year just because they love the game so much, but isn’t that what happened to Call of Duty? The last thing we want is for the Halo franchise to be milked to death.

The Golden Rule has always been quality over quantity for these types of projects, and I think 343 Industries has realized that. The longer 343 Industries works on a game, the better it will be. And we as Halo fans deserve the best, don’t you agree?

The next decade will be full of excitement in the Halo department. So hold on tight and get ready for the journey 343 Industries has planned for us; because I know that it’s going to be a good one.

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Halo 4 Limited Edition Revealed; No Legendary Edition Planned

343 Industries has finally revealed the Limited Edition of Halo 4 to the public. This reveal was much sooner than I anticipated, as I expected to hear news about the Limited Edition around August. But 343 Industries has surprised us thus far, why should they stop now? Before I get into the details, I just wanted to mention that 343 Industries has decided not to have a Legendary Edition for Halo 4. Their reasoning was as followed:

We decided to focus our efforts on a single special edition instead of numerous ones so you wouldn’t have to pick and choose between what ancillary items you want.

I personally believe that 343 Industries is very wise for doing this. They make it a bit easier on us: Either we get all the junk, or we just get the game. There is no in between option where some of us only get half of the junk available. It’s essentially all or nothing and that gets a thumbs up from me.

As for the stuff that you get in the Limited Edition of Halo 4, some of it actually makes the edition worth the $99:

  • 9 extra maps that will be available in DLC form in the future. The future DLC will feature 3 maps in each of them, so you are essentially getting 3 DLC in one shot.
  • The ability to unlock 6 Specializations early. Specializations apparently unlock new customization options, but because we don’t know too much about them yet, 343 Industries will be talking all about them during E3 this year. So don’t be alarmed if this makes no sense to you whatsoever.
  • A UNSC Infinity briefing packet that includes Spartan armor customization schematic, information about UNSC weapons, and an introduction to the UNSC Infinity ship. I guess collectors would like this, but it isn’t anything that would particularly excite me.
  • Access to Halo 4: Forward Unto Dawn Special Edition. This is basically an extended edition of the 90 minute Live-Action Halo series. This could be pretty cool because the series is actually shaping out to look really nice.
  • Bonus Content through Xbox LIVE: unique in-game Spartan-IV armor skin, unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.

You basically get all of this stuff for around $39 extra dollars. If you ask me, it seems to be worth it. You certainly won’t be getting ripped off by purchasing it, so don’t be afraid to spend the extra cash.

Halo 4 Expected to Feature a New Hero Besides Master Chief

So who is the primary hero in the Halo series? Without question, it’s Master Chief. Why would someone even bother to ask that question? Well, because The Official Xbox Magazine (OXM) has decided to stir the pot, big time. An image of July’s edition of OXM has surfaced (you can see it above) and there is really only one part of the page that caught my attention: “NEW HERO?!”

There was other information above that, talking about new maps and new villains, however that’s been known for quite some time. But a new hero in Halo 4? Master Chief has been out for a long time, folks. There is no way he can possibly be considered a new hero. But Halo is evolving, and with a new trilogy comes new characters; in this case a new hero. It’ll certainly be interesting to see who he or she is, and it seems confirmed that this magazine will at least partially shed some light on that subject.

One thing you should not take out of this, however, is the thought that Master Chief’s role will be slightly diminished with the inclusion of a new hero. 343 Industries has repeatedly told us that Halo 4 is all about Master Chief and his background. No new introduced character can stop that. Master Chief makes Halo in this new Reclaimer Trilogy and there is nothing that can completely override that argument.

The July issue of OXM will be available for purchase on May 22nd, so just hold out for about a week and some change you’ll be golden.

Update: We confirmed the identity of the new hero. Check out who he or she is.

Halo 4 DMR Photo Revealed

We had a list of confirmed weapons in Halo 4, so this should come as no real surprise. In this image we not only get a nice look at the DMR, but we also get to see how nice the HUD in Halo 4 is. In terms of the DMR, it looks very similar to DMR we had in Halo Reach, with a bit of a graphics update. Only this time, we have the DMR and the Battle Rifle.

Game Informer Magazine Reveals Large Amount of Halo 4 Details

Game Informer released their monthly magazine, and to my surprise, May’s issue had a beautiful image of none other than Master Chief. Within the magazine, we received an incredibly large amount of interesting Halo 4 details. I thought it would be best if I just rounded it all up for you in a bunch of bullet points. Enjoy the overflow:

  • Halo 4 will be set in the year 2557
  • Even though the Covenant are not the primary enemy, you will start off the Halo 4 campaign by fighting against them. Yes that means brutes, jackals and our favorite head-exploding grunts.
  • Cortana chose to slightly change her appearance while Master Chief was asleep.
  • The background of Master Chief is expected to be explored in this game. Chief’s history was often looked at in books and comics, but this is the first time we will get a look at his past in a game format.
  • The new HUD makes you feel like you are actually wearing Master Chief’s helmet while you are playing the game.
  • Spartan Ops will be added. This is essentially a separate campaign for four people in which levels are added by 343 Industries over the course of several months.
  • Firefight has been removed. Yeah…
  • The multiplayer actually ties into the campaign. So it may be important to play both.
  • During the course of the game, the UNSC are on a top secret mission and plan on re-grouping with Master Chief later on in the story.
  • Confirmed Weapons: Battle Rifle, Assault Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Plasma Pistol and Magnum. There are still plenty to be announced.
  • Spartan Points are the new currency. You can use them to purchase armor and armor abilities.
  • Sprint is now a built in feature, not an armor ability.
  • The armor abilities Jet Pack, Camouflage and Hologram have returned.
  • Forerunner Vision is now available. This allows you to see through walls. Sweet.

Halo 4 Allows Users to Utilize the “Spartan IV”

343 Industries is changing the multiplayer a bit by allowing users to play multiplayer mode with a “new breed” of Spartans called the Spartan IV. If you ask me, it’s a little random and the Spartan IV’s don’t look nearly as nice as Master Chief does. But I think they are using this breed of Spartans to tell the infamous story of Red vs. Blue.

343 Industries basically said that they have a pretty convincing reason as to why Red Spartans fight Blue Spartans. Maybe Spartan IV’s have something to do with that reasoning? I don’t know. But 343 Industries did say something rather interesting about the subject, “There are other parts to our multiplayer experience that will be coming in the future”.

Very mysterious.

Two Halo 4 Multiplayer Maps Revealed: Warhouse and Wraparound

343 Industries revealed two of their maps for Halo 4 that will reportedly be made from scratch. They will be known as Warhouse and Wraparound.

Warhouse is essentially a giant military base. In the center of the military base is some sort of Giant Mech-like structure that is being constructed. I’m not sure if the Mech can be utilized, but I’m pretty sure that the balance of the map would be thrown off if one team had an opportunity to control a friggin’ Mech.

The second map we had a look at is known as Wraparound. Wraparound has been described as a type of “looping” structure with a lot of up and down combat. What this pretty much means is that the map will be relatively tall. So maybe a lot of man cannons and stairwells will be available? You can speculate some more on your own with this picture of the map.

So that’s all the maps we know of for now. So far the maps seem nice. They’re big, but not ridiculously big like Boneyard was. My only hope is that 343 Industries throws some scaled down maps into the mix because I feel that the smaller maps are best for generating higher paced action. And what Halo player doesn’t like a little action? Noobs?