Game Informer Magazine Reveals Large Amount of Halo 4 Details

Game Informer released their monthly magazine, and to my surprise, May’s issue had a beautiful image of none other than Master Chief. Within the magazine, we received an incredibly large amount of interesting Halo 4 details. I thought it would be best if I just rounded it all up for you in a bunch of bullet points. Enjoy the overflow:

  • Halo 4 will be set in the year 2557
  • Even though the Covenant are not the primary enemy, you will start off the Halo 4 campaign by fighting against them. Yes that means brutes, jackals and our favorite head-exploding grunts.
  • Cortana chose to slightly change her appearance while Master Chief was asleep.
  • The background of Master Chief is expected to be explored in this game. Chief’s history was often looked at in books and comics, but this is the first time we will get a look at his past in a game format.
  • The new HUD makes you feel like you are actually wearing Master Chief’s helmet while you are playing the game.
  • Spartan Ops will be added. This is essentially a separate campaign for four people in which levels are added by 343 Industries over the course of several months.
  • Firefight has been removed. Yeah…
  • The multiplayer actually ties into the campaign. So it may be important to play both.
  • During the course of the game, the UNSC are on a top secret mission and plan on re-grouping with Master Chief later on in the story.
  • Confirmed Weapons: Battle Rifle, Assault Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Plasma Pistol and Magnum. There are still plenty to be announced.
  • Spartan Points are the new currency. You can use them to purchase armor and armor abilities.
  • Sprint is now a built in feature, not an armor ability.
  • The armor abilities Jet Pack, Camouflage and Hologram have returned.
  • Forerunner Vision is now available. This allows you to see through walls. Sweet.

Halo 4 Multiplayer Maps will not come from the Campaign

Have you ever noticed that some shooter based games have multiplayer maps taken right out of the campaign? Those are maps that I like to call recycled maps. In all honesty, I see them as the types of maps that are implemented when developers get too lazy to build new ones from scratch. This is what 343 Industries is not doing.

Halo 4’s multiplayer will include maps built completely from scratch. No exceptions, no short-cuts. All campaign maps will be left solely for the campaign and all multiplayer maps will be left for multiplayer. What this does is it avoids the possibility of map balancing mess ups. If maps built for the campaign are used in multiplayer, they need to be balanced so that each team has an equal advantage at winning. This could mean deleting certain buildings or even blocking off areas. But by building maps from scratch, 343 Industries avoids any potential issue of creating a bad multiplayer map. They won’t need to worry about misbalancing campaign maps and ultimately making unfair multiplayer maps.

So applaud 343 Industries for this decision, folks. They obviously know their current limitations as a relatively new company. But it’ll be interesting to see just how good 343 Industries is at making kick-ass multiplayer maps from “scratch”.